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submitted 3 weeks ago by Rider@eviltoast.org to c/games@lemmy.world
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[-] ICastFist@programming.dev 4 points 2 weeks ago

It’s all this bland uniform container of “content” with nothing making any of it stand out.

The big irony here is that they could damn well make weights for the procgen to create spots with dense "habitation" and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The "big cities" like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man's Sky

[-] Cethin@lemmy.zip 1 points 2 weeks ago

Yep. It isn't even a new thing for proc gen. That's how it's almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn't do this, except for resource patches which are the least important thing to worry about.

this post was submitted on 11 Nov 2024
311 points (97.6% liked)

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