this post was submitted on 03 Feb 2025
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[–] statler_waldorf@sopuli.xyz 83 points 1 week ago (6 children)

I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.

We just got gud and abused the turtle shell stair 1up.

[–] The_Picard_Maneuver@lemmy.world 59 points 1 week ago (1 children)
[–] jballs@sh.itjust.works 33 points 1 week ago (2 children)

I am legitimately angry to only be learning this now

[–] IhaveCrabs111@lemmy.world 2 points 1 week ago

Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?

[–] JustAnotherKay@lemmy.world 30 points 1 week ago (1 children)

I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It's actually possible to beat one of the Mario games (can't remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs

[–] Maestro@fedia.io 20 points 1 week ago (1 children)

Wait, what? Which button?

Edit: apparently hitting start + a on the menu screen after you lost your last life.

[–] JackbyDev@programming.dev 8 points 1 week ago (1 children)

Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.

[–] amon@lemmy.world 4 points 1 week ago (1 children)

I don't understand why they did that. Does anyone know why?

[–] JackbyDev@programming.dev 2 points 1 week ago (1 children)

Press start to start playing. Press select to select which mode. Makes sense to me.

[–] TonyTonyChopper@mander.xyz 1 points 1 week ago (1 children)

Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. "Press any button" style screens make a lot more sense. Although I'd rather be sent to an actual menu immediately when opening a program.

[–] JackbyDev@programming.dev 2 points 1 week ago

I get what you're saying and I'm not disagreeing. I'm just trying to view it through a lens of a generation that doesn't have the accumulated life experiences of operating such screens.

[–] Landless2029@lemmy.world 19 points 1 week ago

Whelp I was today years old when I found out about this...

[–] f4f4f4f4f4f4f4f4@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago)

After completing the game, when you're sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.

I can finish the game on one life without warps, but I've never once been able to get the 1ups from a Koopa shell.

Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play "weird worlds" like 63-1 that are generated from non-level data. Reset doesn't clear all RAM. 😅

[–] selokichtli@lemmy.ml 1 points 1 week ago* (last edited 1 week ago) (1 children)

Which button?! Tell me!

Edit: ah, nevermind, someone just did. Sorry for the reaction.

[–] conartistpanda@lemmy.world 3 points 1 week ago

"Dont worry guys I found the solution" aah comment