this post was submitted on 04 Jun 2025
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[–] solsangraal@lemmy.zip 9 points 5 days ago (1 children)

curious to see how this ends up being. it looks like they tried to ramp up the whimsical in a game that's mostly somber, which seems weird and disjointed. and good luck beating DRG in the whimsical dept

i hope it does well. huge control fan

[–] masterspace@lemmy.ca 10 points 5 days ago* (last edited 5 days ago) (1 children)

I would not describe Control as mostly somber.

Things about it that are somber / serious:

Tap for spoiler

  • The formality of a government agency
  • The overarching plot about Dylan and the quest about your home town
  • The hiss
  • The board
  • Trench

Things about it that are whimsical:

Tap for spoiler

  • Philip
  • Ahti
  • All of the documents and writing you find
  • Dr. Casper Darling
  • The mould
  • Dr Underhill
  • Jesse's cool quippy demeanour when she gets through something or learns a new thing
  • The Maze
  • The music video tunnel
  • All of the posters and announcements
  • All of the generic FBC NPCs.
  • Emily
  • The former

Things about it that are both:

Tap for spoiler

  • Northmoor

I have complete faith in Remedy, both of the Alan Wakes and Control have been surprisingly funny and whimsical, often in unexpected ways. Quantum Break had less humour and was a bit more self serious, but Microsoft also had more control of that project.

[–] bitjunkie@lemmy.world 3 points 5 days ago (1 children)
[–] Kolanaki@pawb.social 2 points 5 days ago* (last edited 5 days ago)

Absolute best part of the game are all the live action films you find. Especially the puppets.