this post was submitted on 22 Jun 2025
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I remember a game I played ~9 years ago where you could send ships to explore the world and when they got back you had the option to reject their findings. If you never rejected anything, the world would be exactly like Earth, but everytime you rejected it would randomize the section that had been explored and over time it would start generating a whole new world.
And you could even make the planet flat by rejecting the discovery of it being round.
Oh my god that's so cool I wish I'd thought of it. It's similar to this idea I've been mulling over about a world where areas are fixed/dynamic based on how certain people are about them. But that is a better implementation than anything I sketched up.