this post was submitted on 16 Aug 2023
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[–] antaymonkey@lemmy.world 380 points 2 years ago (6 children)

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

[–] DreamySweet 82 points 2 years ago (2 children)

That's why their games suck. Smaller teams and budgets make better products.

It's really not the team size, but rather the management that comes with it.

The devs aren't the problem 99% of the time.

[–] RaincoatsGeorge@lemmy.zip -3 points 2 years ago (2 children)

Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

[–] DreamySweet 20 points 2 years ago (2 children)

GTA 5 does not look like a better product to me.

[–] Shiggles@sh.itjust.works 13 points 2 years ago (1 children)

GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.

[–] DreamySweet 7 points 2 years ago

but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

I agree.

[–] RaincoatsGeorge@lemmy.zip 0 points 2 years ago (1 children)

It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.

As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.

[–] DreamySweet 2 points 2 years ago

More content doesn't mean better, especially when that content isn't the kind that I find enjoyable.

[–] CosmicCleric@lemmy.world 1 points 2 years ago

This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

Quoting for emphasis. We control the purse, we have the voting power of the wallet.

[–] csolisr@communities.azkware.net 57 points 2 years ago (3 children)

Not AAA devs, they're doing what they can. The problem is with the AAA CEOs

[–] monobot@lemmy.ml 1 points 2 years ago

When I read 'AAA devs' in this context I see it as 'AAA game development companies' not programers and artists working in them.

[–] MrBodyMassage@lemmy.world 16 points 2 years ago (1 children)

The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

[–] FlashMobOfOne@lemmy.world 3 points 2 years ago (1 children)

This is partly why I ponied up full price.

I want more games from Larian.

I bought the game 4 times.

Twice for me, and a copy for 2 of my friends.

Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')

[–] Atomic@sh.itjust.works 7 points 2 years ago

They're scared. There's no excuse anymore. And people have become aware of it.

[–] Goronmon@kbin.social 5 points 2 years ago (2 children)

Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

I wouldn't be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.

[–] antaymonkey@lemmy.world 6 points 2 years ago

Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian's.

[–] Fylkir 5 points 2 years ago

Skyrim had under 100 employees.

[–] LazaroFilm@lemmy.world 3 points 2 years ago

IMO the most important distinction is a game that puts play experience first vs profit.