this post was submitted on 09 Aug 2025
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A lot of DND combat can become slugfests where once everything is in position, no one moves unless something dies. I love the idea that this game is more mobile, with faster combats, and less frequent resting. The resources you only ever care about is your stamina (HP) and recoveries (which you spend to heal). So you are never holding on to resources for the "right time". That's the impression I get anyway, having not played it yet.