this post was submitted on 09 Aug 2025
30 points (100.0% liked)

ttrpg

730 readers
9 users here now

Tabletop Rpg posts, content, and recruitment posts.

Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.

An obvious reminder of no racism, sexism, ableism, homophobia and transphobia.

Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.

founded 4 years ago
MODERATORS
 

Just reading through the Heroes book now. Which is basically the DM+PHB combined. There are a lot if ideas here that I like. It's a 2d10 system instead of d20. This means your rolls are on a curve.

You always hit with abilities, and rolling is about how powerful your hit is. Each ability has three tiers of outcome. A T1 outcome of a weapon strike might do a little damage, while a T3 might do a lot of damage and push a monster 2 squares away.

I love the idea of never missing. I imagine it puts the combat on a real clock, and likely makes the monsters feel dangerous and lethal.

That's only the tip of the spear, and I'm still reading. Anyone else giving this a read?

top 9 comments
sorted by: hot top controversial new old
[–] Thorngraff_Ironbeard@hexbear.net 10 points 6 months ago (1 children)

I played the level one demo or whatever and thoroughly enjoyed it. I remember thinking that the movement system and abilities that move people and monsters were really fun.

[–] RedWizard@hexbear.net 6 points 6 months ago* (last edited 6 months ago)

A lot of DND combat can become slugfests where once everything is in position, no one moves unless something dies. I love the idea that this game is more mobile, with faster combats, and less frequent resting. The resources you only ever care about is your stamina (HP) and recoveries (which you spend to heal). So you are never holding on to resources for the "right time". That's the impression I get anyway, having not played it yet.

[–] NinaPasadena@hexbear.net 8 points 6 months ago (1 children)

Intrigued by the never miss combat. Could definitely speed things along nicely without making things easy. especially in certain kinds of combat.

[–] RedWizard@hexbear.net 5 points 6 months ago* (last edited 6 months ago) (1 children)

I hated turns where nothing happens. Sometimes in DND a whole round will go by where nothing happens!

[–] NinaPasadena@hexbear.net 4 points 6 months ago

Absolutely. Just trying a new system out. Great stuff so far but the low level characters who aren't super combat focused just spend most rounds kinda vibing when combat does break out. Thus this interests me.

[–] BobDole@hexbear.net 7 points 6 months ago

Oh cool. I kinda fell off fantasy TTRPG for a few years, but I liked MCDM stuff.

[–] Monstertruckenjoyer@hexbear.net 5 points 6 months ago

Anyone got a PDF they can share?

[–] SevenSkalls@hexbear.net 5 points 6 months ago

I watched their first two videos of them demonstrating the system and it looks awesome. I think it might scratch that itch for tactical combat I've been looking for in a ttrpg recently.

[–] Carl@hexbear.net 5 points 6 months ago* (last edited 6 months ago)

Been following this through it's entire development and I'm real excited to give it a try. Come next month I'll have time in my schedule again and I'll be thinking about putting together a one shot to test it out.