I played the level one demo or whatever and thoroughly enjoyed it. I remember thinking that the movement system and abilities that move people and monsters were really fun.
ttrpg
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A lot of DND combat can become slugfests where once everything is in position, no one moves unless something dies. I love the idea that this game is more mobile, with faster combats, and less frequent resting. The resources you only ever care about is your stamina (HP) and recoveries (which you spend to heal). So you are never holding on to resources for the "right time". That's the impression I get anyway, having not played it yet.
Intrigued by the never miss combat. Could definitely speed things along nicely without making things easy. especially in certain kinds of combat.
I hated turns where nothing happens. Sometimes in DND a whole round will go by where nothing happens!
Absolutely. Just trying a new system out. Great stuff so far but the low level characters who aren't super combat focused just spend most rounds kinda vibing when combat does break out. Thus this interests me.
Oh cool. I kinda fell off fantasy TTRPG for a few years, but I liked MCDM stuff.
Anyone got a PDF they can share?
I watched their first two videos of them demonstrating the system and it looks awesome. I think it might scratch that itch for tactical combat I've been looking for in a ttrpg recently.
Been following this through it's entire development and I'm real excited to give it a try. Come next month I'll have time in my schedule again and I'll be thinking about putting together a one shot to test it out.