this post was submitted on 18 May 2026
54 points (100.0% liked)
Games
21304 readers
147 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here

- No gamers allowed

- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review.

- Can't read Colon Syntax Emoji? :skill-issue:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't want to kill them, I just want them to get appropriately deterred when I whack them on the head with my survival tool. The animal aggression is still very wonky, but the devs have acknowledged that and are apparently working on a solution that doesn't involve killing. Sounds good to me.
Though it was a lot of fun the first time I cranked my Cyclops up to RAMMING SPEED and crashed a reaper leviathan.
Haven't played it, but would be nice if they have behaviour that modifies over time. I'm guessing they're just as aggressive no matter what? If you're in an area it seems like they should get less aggressive over successive defensive things like stunning them, etc. Maybe they'd just leave at some point. I don't think wild animals here attack people indefinitely unless they're the ones who are trapped.
Yeah I just want to bonk them enough that they know I'm not worth hunting anymore. These are supposed to be hungry animals, not angry monsters.
This is part of a pattern I see in games where the way they depict all life that aren't human (and even a lot of humans) as basically just pests for the player to mow down because they can't or won't produce more interesting stuff for them to do. They're either just 2D birds as set dressing (fine) or some variant of the mosquito who drops food upon death. So even if the devs here have a different plan for them, they're still crafting them in the mold of "video game nuisance creature." Vs. like The Last Guardian where not once was I like "I wish I could kill Trico."