this post was submitted on 18 May 2026
54 points (100.0% liked)

Games

21304 readers
85 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

cross-posted from: https://lemmy.zip/post/64554515

you are viewing a single comment's thread
view the rest of the comments
[–] Sanctus@anarchist.nexus 2 points 3 days ago

I used to have a better breakdown but I feel.like a system like this would fit nicely in subnautica. Mind you one person programmed this and made the art (and migrated engines 75% of the way through the game). So its definitely possible to do.
https://rainworld.miraheze.org/wiki/Behavior

With this system you could show your message. Make the Leviathians slow to mature, and reliant on their parents until they are grown. Killing them eventually breaks your gameplay loop as the sea becomes devoid of them. It would send your message pretty clear and be a clever game mechanic. If you want to keep progressing and not swim in empty waters you have to live with nature, not subjugate it.