this post was submitted on 29 May 2026
44 points (95.8% liked)

Gamedev

490 readers
10 users here now

https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] HeartyOfGlass@piefed.social 5 points 1 day ago (2 children)

It'll be fun when gaming companies see this as a viable marketing strategy.

"Our CEO said they wouldn't pay us if this didn’t sell well... plz buy game"

[–] wizardbeard@lemmy.dbzer0.com 5 points 1 day ago (1 children)

They already do, and more. Some contracts have significant pay dependent on Metacritic scores. Whether or not the whole team is gutted between projects instead of just most of the team is generally dependent on review metrics, sales, and ROI.

It's openly been an absolutely awful industry to work for at least a decade now.

[–] Someonelol@lemmy.dbzer0.com 2 points 1 day ago

The Obsidian devs who made Fallout New Vegas famously lost their bonus because they were supposed to have a minimum Metacritic score of 85 at launch. They got an 84. That was the last good entry in the series.

[–] halcyoncmdr@piefed.social 3 points 1 day ago

Note that almost no one would have cared if the first game wasn't already a great game.

So you have to have a good indie game out of the gate first... At which point you are already doing better than 99% of the market.