this post was submitted on 18 Jun 2026
60 points (100.0% liked)

Godot

7673 readers
75 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] poke@sh.itjust.works 5 points 15 hours ago (2 children)

Any chance you can go into detail as to why this is a game changer for you?

[–] popcar2@programming.dev 8 points 14 hours ago

You were practically unable to move/rotate/scale control nodes inside of containers, and when you tried the containers would often override it and cause weird behavior. This made animating or moving control nodes in general super finicky and messy.

Transform offsets let you offset the control node and move it around without actually affecting the normal transform, allowing you to do cool effects and animations regardless of whether it's a container or not. It's also something you can easily reset or enable/disable so you can just play the animation and move the offsets back to zero, rather than having to keep track of where the node is actually supposed to be.

[–] phailhaus@piefed.social 3 points 15 hours ago

If you have a dynamic container, it is sized based on its contents and everything inside of it is positioned based on everything else. If you move something, that impacts everything around it, including the container itself. There are workarounds like having an invisible placeholder and a separate graphical element, but they aren't user-friendly.

Offset transforms allow you to leave the logical version of a thing in place while moving the visual. The demo in the release notes has a grid of icons which get bigger and move when you mouse over them, which would have reflowed the other icons or resized the box before.