this post was submitted on 22 Jun 2026
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[โ€“] Landless2029@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (1 children)

The Zat was extremely inconsistent in the show. Some people would get completely immobilized and knocked out when others would just flinch. Most commonly a single zat to a Jaffa would knock them out but often O'Neill would get up 5 seconds after a zat. It depends on the plot of the episode.

I just overlook it and enjoy the show.

In a game it would be good to make the zat have a fire delay and make a target inequip/drop weapon and freeze. Could even add a fire gap so its hard to use repeatitively.

Don't forget that shotguns are incredibly more lethal IRL but they nerf them in video games for balance.

[โ€“] atro_city@fedia.io 1 points 23 hours ago

Zats could be modified in the game to have a max amount of shots. Furthermore a cool-down could be introduced to prevent being zatted out of existence within milli-seconds: each successive shot needs 5+ seconds to take effect --> zatting multiple times under the cooldown has no additional effect.