this post was submitted on 28 Jun 2026
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This is thoroughly misleading. There’s no apples to apples comparison here, and they’ve instead just found that people are less likely to buy low-effort slop games.
Obviously there's no way to objectively measure 'effort' that went into a game. But there is as good an implication as you can get here - that even established studios that are likely to be putting in some comparable amount of 'effort' are selling worse when they utilise AI.
It's interesting to me that the effect seems more pronounced on more established studios. Maybe it's because higher profile games generate larger backlashes, or maybe it's because smaller devs have lower expectations and a more forgiving audience.