this post was submitted on 17 Jul 2026
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[–] HaraldvonBlauzahn@feddit.org 3 points 3 days ago* (last edited 3 days ago) (3 children)

What part of Rust is fun?

C is fun to me because the syntax is easy to understand and straight to the point.

You probably had never the pleasure to search for bugs caused by C Undefined Behaviour in multithreaded code.

When I was writing my diploma thesis, I was writing multi-threaded code for an embedded DSP system. Results were wrong all the time. I tracked it down to atan2() giving wrong results. I searched for about six weeks how to fix that and it disappeared when I changed the position of the program's data segment.

(If the concept of Undefined Behaviour is new to you, I can recommend the web pages of Jens Regehr).

The above debugging experience was 25 years ago. We have better languages now. Rust has no Undefined Behaviour. That means you can track any bug (except compiler bugs) deterministically down to where the actual logic of the code, and the model of it which was in your head depart. This is great.

Rust is fun because you can compile a complex program and it runs.

But industry is still working with a fifty year old language written for systems where 32 kilobytes were a lot of memory. At work, I am still searching for bugs in multi-threaded C code with manual memory management (the previous developer didn't think this needs locks), and I have to explain to the CTO that no, wo won't have a release this fall, while the company literally drowns in technical debt.

[–] fruitcantfly@programming.dev 2 points 3 days ago* (last edited 3 days ago) (1 children)

Rust has no Undefined Behaviour.

That is simply not true. See here for a list of behavior that is considered undefined in Rust: https://doc.rust-lang.org/reference/behavior-considered-undefined.html

However, most (all?) of these require the use of unsafe, which helps narrow down where the problem might be, if you trigger any of this behavior

[–] HaraldvonBlauzahn@feddit.org 2 points 3 days ago* (last edited 3 days ago)

That is simply not true.

Yeah that is correct.

I was thinking in Safe Rust alone, snd forgot about Unsafe Rust.

Because I have so far never used Unsafe Rust.

[–] pewpew@feddit.it 2 points 3 days ago

Ok fair point. I mainly code in C for making GBA games and random projects, so I haven't done much multithreaded work

[–] zaphod@sopuli.xyz 1 points 3 days ago (1 children)

I searched for about six weeks how to fix that and it disappeared when I changed the position of the program’s data segment.

So it was a linker issue? I wouldn't call that undefined behaviour in multithreaded code.

But industry is still working with a fifty year old language written for systems where 32 kilobytes were a lot of memory.

Especially for embedded and DSP stuff there are so many architectures that aren't even supported by the Rust compiler. And on those systems 32 kiB of RAM is sometimes a lot of memory.

[–] HaraldvonBlauzahn@feddit.org 1 points 3 days ago

So it was a linker issue?

No, that would have resulted in a linker error, not random undefined behaviour

But industry is still working with a fifty year old language written for systems where 32 kilobytes were a lot of memory.

Especially for embedded and DSP stuff there are so many architectures that aren't even supported by the Rust compiler. And on those systems 32 kiB of RAM is sometimes a lot of memory.

These niches still exist but they get rapidly smaller every year. Because:

  • Cheap hardware gets more powerful
  • Demands rise... even some electric toothbrushes are networked now
  • Rust support for embedded devices is rapidly expanding

Plus:

  • In some domains, security is becoming a real issue