Fallout
Welcome to c/Fallout, the unofficially official community to discuss the franchise.
Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)
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One of the first mods I looked for after playing the game for an hour back in 2015 was one that restored the 'classic' dialogue system and let you see exactly what your character would say before you chose a dialogue option. I was already done with being confused and blindsided by what came out of my character's mouth; it felt like I was rolling the dice every time, instead of being an active and knowing participant in the conversation. The system that shipped with the game was bizarre, I don't know how anyone could ever prefer it. I also don't understand how the devs went along with the idea. I can only assume Todd decided it should be that way and no one working under him was in a position to question it.
"If it ain't broke, don't fix it" springs to mind.
That sort of mod is an absolute must-have for FO4.
You mean you don't want to choose a simple, sane option and have your character unprovokedly run into an unhinged psychotic screaming session for absolutely no reason?
You are really disappointing Mr.Howard with that kind of attitude /s
The "problem" with those mods is they lay bare how thin the dialog choices really are.
It was 100% Todd saying he wants that. That's how most of the bullshit in Fallout came around.
i'm convinced the only reason Fallout TV is good is cause theres theres enough people in enough positions to tell Todd Howard to shut up with his idiotic ideas.