this post was submitted on 06 Dec 2025
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[–] NuraShiny@hexbear.net 18 points 3 months ago* (last edited 3 months ago)

Yes. It is very easy to do this. My favorite way in this example would be to make the whole towns citizenry be mainly Orcs as well, who are enslaved by the boss of the mine who only cares about getting more ore out of the ground and who has the means to hire muscle to keep the town under control, until the heroes show up.

I really hate how little thought D&D puts into their evil races too. Orcs? They got an evil god they all worship, so they are evil. Don't worry about why the good races get a whole gaggle of gods while the Orcs get a racialized god that is only for them and also obviously terrible. Gnolls? They got their souls tied to a demon, so their are influenced by that and damned to evil. Goblins? They are just evil don't even worry about it. Trolls? They are hungy because regeneration and will eat anything. And so on and so on.

You could make good redemption arcs out of these and an author worth anything at all would do that. Imagine a group of PC Gnolls who somehow get their souls saved and set out to defeat their demon lord to save their whole race from it's terrible fate. Or a bunch of Orcs who dare ask "Hey is our god maybe not cool? Maybe we should look to other gods?". Or what would happen if Trolls had easy access to plentiful food...any one of these would make good stories to tell.

But adventure modules and D&D books so very rarely go there. They mostly just put these races into rooms in dungeons or into random overland encounter tables and then wonder why players learn the lesson that you should just kill them all.