this post was submitted on 14 Dec 2025
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Games

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[–] Llituro@hexbear.net 14 points 1 week ago (3 children)

disclaimer: i have not played metaphor fantazio

i really liked sea of stars too. turns out that all jrpg combat was missing was a parry mechanic.

[–] NephewAlphaBravo@hexbear.net 9 points 1 week ago (1 children)

makima-think i do like the mario/paper/M&L rpgs

[–] Llituro@hexbear.net 5 points 1 week ago

oh yeah, i hadn't thought about it because especially the parry mechanic isn't a mandatory thing to master like in e33, but i always loved the mario rpgs for similar reasons. the original m&l game deserves more love.

[–] Runcible@hexbear.net 6 points 1 week ago

what if, like it was a JRPG but there was something to do while you played

revolutionary

[–] Datz@szmer.info 1 points 1 week ago

Parrying ruins it for me, unless it's on the depth of Mario & Luigi, by which point it's an Action game with RPG elements. It turns "oh I died, I'd better rethink my strat or party comp" to "oh I died, I'll do the same thing but push buttons better".

Imagine if you could slap the enemy's wrist away in chess.