this post was submitted on 18 Dec 2025
504 points (98.3% liked)

Patient Gamers

16924 readers
77 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

founded 2 years ago
MODERATORS
 

Patient gamers might be interested in this news.

you are viewing a single comment's thread
view the rest of the comments
[–] vrighter@discuss.tchncs.de 6 points 5 days ago (1 children)

ue5 doesn't force rt. But the number of games that do mandate rt (ex the latest indiana jones game) is increasing. I flat out can't play those.

[–] Aganim@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (1 children)

Ah, yeah, that's a design decision that sucks. Those games I'll pick up in few years when I have a card that's capable of RT at an acceptable framerate. I get that tech becomes mandatory at some point, the same has happened with OpenGL/DirectX and the various pixel shading versions back in the day. But in my opinion enforcing ray tracing came way too early, seeing how it eats performance.

[–] vrighter@discuss.tchncs.de 1 points 4 days ago

raytracing and upscaling will always go hand in hand because the hardware is far, far, FAAAAAAR from being able to raytrace a whole frame in realtime. Like, really really far.