this post was submitted on 21 Dec 2025
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[–] HollowNaught@lemmy.world 71 points 2 days ago* (last edited 2 days ago) (4 children)

People are saying "it's fine because it was used in the early stages of the game for placeholder art" but that's kind of missing the point

The problem is that they used AI and didn't disclose it, as well as releasing the game with AI textures still in it. Yes, these textures were quickly replaced, but it's still very concerning they weren't upfront on how they were using it in the game making process

Edit: there isn't even a disclosure on their steam page

[–] Manticore@lemmy.nz 11 points 2 days ago* (last edited 2 days ago) (1 children)

I'm OK with that tbh. If we normalise disclosures for any use of AI, ever, the some AI vibe-code slop gets declared the same way as a meticulously crafted game (but the devs used AI for research/brainstorming), or even 'devs used Google and they may have been inspired by the search AI' etc

I think AI as a tech is pretty cool. I think using AI is less cool, since it is using far more resources than we can afford to give it, so I avoid using AI at all, even if I think the tech itself is morally neutral.

And I think the way we're using AI is horrifying. Not just how companies push it, but the common use, too. People are outsourcing their thinking and comprehension to AI, and their own personal development is stagnating. This is particularly terrifying in children and college students. Would I rather have a doctor/social worker/financial advisor that gained a degree through AI and couldn't adapt to real world exceptions? Or none at all? Hmm.

I think there is a space for devs to use AI and not have it undermine what they're doing, is what I mean. And so I don't want to label those people the same as the ones who'll get AI to do everything. Otherwise, with how much AI is used on our behalf even without consent, the AI label will become the norm... at which point, it ceases to mean anything.

[–] Rekorse@sh.itjust.works 3 points 2 days ago (1 children)

People want to know if AI was used at all. No matter which part of the process its used in, its replacing human labor. You could argue that AI generated art will have an impact on the human-created art that replaces it as well.

I would rather Steam tag games as AI and then the game can add a section in the description explaining exactly how it was used. You can decide if they were ethical about it or not at that point.

[–] Manticore@lemmy.nz 2 points 2 days ago

I don't exactly disagree, it's just that bad faith AI games will inevitably use this possible interpretation to excuse using AI much more extensively. If you want to flag AI use for like... googling stuff, then we should differentiate it from those who use AI assets in their final product.

[–] KairuByte@lemmy.dbzer0.com 15 points 2 days ago (3 children)

I dunno…

If I make a mock up of a cake using toxic ingredients, then throw that out and make my cake from scratch using food safe ingredients, do I need to disclose that “toxic material was used when making this cake”? I don’t think so.

Of course this kinda falls apart when they shipped with quickly replaced textures. But I also wouldn’t expect them to disclose the game as unfinished if they forgot to replace blank textures with the proper assets until just after release.

[–] JackbyDev@programming.dev 6 points 2 days ago

If you're applying for an award that asks "were toxic ingredients used at any point while making this cake" because part of the culture of the award is not using toxic ingredients, then yeah, you need to disclose that you used toxic ingredients.

[–] HollowNaught@lemmy.world 17 points 2 days ago (2 children)

This is less like making a new cake from scratch after disposing of the previous one, and more like making a new cake using the same unwashed cake tin and utensils

No matter what, the AI replacements would have affected how the artists made the final products as, whether they liked it or not, they had a point of reference in the form of the AI texture

[–] KairuByte@lemmy.dbzer0.com -3 points 2 days ago (1 children)

Not necessarily. If I use an anthropomorphic cat as an asset for a character who in the end is a robot, can you really say it took inspiration?

Granted, I haven’t seen any of the assets. But placeholders aren’t inherently inspiration. They can easily just be random things to look at before proper assets are made.

And even if they did take inspiration, that isn’t the complaint. Would there be a need to disclose if they used a generative AI to generate a picture, and they used that as inspiration? What if they saw an gen AI image someone else posted and used that as inspiration? Inspiration isn’t the problem, it’s the “use of AI in development” which seems silly when these could have potentially been wire frames and result in the exact same final product.

[–] HollowNaught@lemmy.world 5 points 2 days ago

And yet, as we seem to be skirting around my original point of, this wasn't disclosed when sold

I'm against AI in video games, but what I dislike here is the action of deceit. Of not allowing buyers to make an informed choice

[–] pbjelly@sh.itjust.works 2 points 2 days ago

At the end of the day, this is just an award. It’s not up to the award giver to define and micromanage what a “safe and acceptable, or appropriate amount of gen AI” can be used in the dev process.

When competing against other titles that haven’t, regardless of how it was used, an award show is going to draw a very hard line.

I’m sure they didn’t have to go the route of using gen AI, but they chose it, and did not disclose it.

[–] RampantParanoia2365@lemmy.world -2 points 2 days ago (1 children)

It is fine, and why should there be a disclosure when it's not in the final product? Why would anyone real care? How does it affect anything?

[–] sakuraba@lemmy.ml 2 points 2 days ago (1 children)

Did you actually read the thing you replied to? They shipped the game with the AI placeholders, I know I saw them on the final product

They later patched them after people pointed it out

[–] RampantParanoia2365@lemmy.world 0 points 2 days ago* (last edited 2 days ago) (2 children)

Yes, a few textures. And how is that different from a procedural texture, also made by computer algorithms? And seriously, who gives a fuck if some brick texture is not handmade? What about textures made with photos? Are those handmade?

[–] webadict@lemmy.world 3 points 1 day ago

If no one cares, why didn't they disclose they used AI?

[–] sakuraba@lemmy.ml 2 points 1 day ago* (last edited 1 day ago)

What a nothing burger of an argument, keep moving the goalpost brochacho you don't even know which textures we are talking about

Photos are taken by people, procedural textures are made from algorithms made by people. AI generated textures are made using models fed with stolen work made by people, and don't even get me started on the energy consumption on every step of the way.

Notice the difference?

But seriously, why do you give a fuck about the topic if you are just going to dismiss everything?