this post was submitted on 23 Jan 2026
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The game is so well written that even as a half-illiterate child with no knowledge of English I could mostly understand what was going on on a horribly translated Portuguese romhack. Going back to it later when it came out on the DS blew my mind. To this day it's the standard to which I compare other JRPGs, and among my favourite games on the SNES.
I may be misremembering, but I think it was the "wait" mode that was implemented in the DS or PSX version.
Seems I was right to wonder that. That kind of battle system feels difficult to code for on older platforms.
Regarding the writing, you can see the difference in quality between Chrono Trigger and modern imitations like Sea of Stars.
No no, what I'm saying is that the active one is the original. The "wait" mode that pauses on menus is sort of a "easy mode" added in later ports because some found it too hard and wanted something more like a turn-based RPG. SNES era developers were magicians, not even the physical limits of the hardware could stop them.
Whoops. My bad.
I could pop the cart in to check if you're super curious, but I'm pretty sure it was a selectable option whether you wanted the game to wait or not in combat on the original.
It's fine. Others have also confirmed this.
Ah, sorry, i must have missed that.