15
Meta CTO Explains Layoffs & Strategy Shift: "VR Is Growing Less Quickly Than We Hoped"
(www.uploadvr.com)
Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.
The current state of VR does still seem to be such that interest is limited. I think the main thing is that using the hardware just needs to get less involved for the masses to bother. If wearing it was like eyeglasses both in terms of weight and what it does to your ability to have awareness of your surroundings you'd probably have many more people interested.
Another piece of the puzzle is certainly the content gap between flat and VR as AAA game devs just don't see the business case for it still. Things like UEVR and 3D becoming something that is easy to get out of any game or video thanks to AI efforts like Google's autospatialization could potentially help a lot here. Same with other types of 3D capable hardware like glassless 3D displays and smart glasses becoming so common that 3D becomes more interesting to support again.