this post was submitted on 30 Jan 2026
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[–] Kolanaki@pawb.social 72 points 1 day ago* (last edited 1 day ago) (2 children)

If the majority of developers gave a shit about the difference between Valve's 30% and EGS's 10 or 15% cut, you'd think they'd actually be going over there. But they're not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn't a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.

[–] HailSeitan@lemmy.world -3 points 3 hours ago (1 children)

Sounds like a long winded way to say you don’t understand network effects or monopolies

[–] Kolanaki@pawb.social 1 points 45 minutes ago* (last edited 44 minutes ago)

How do Tim Sweeny's balls taste? I imagine they're kinda sour, but I figured I might ask someone who clearly has them in their mouth.

[–] GammaGames@beehaw.org 22 points 1 day ago (2 children)

I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

[–] JackbyDev@programming.dev 7 points 7 hours ago (1 children)

Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I'm aware, none of the other stores have that. I'd love to proven wrong though, because that just means more games can use mods.

But now, as far as I'm aware, Steam is the only major one that supports Linux.

[–] GammaGames@beehaw.org 3 points 4 hours ago

They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc

[–] kuberoot@discuss.tchncs.de 4 points 22 hours ago (1 children)

Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn't allowed to sell their game cheaper than on steam.

I imagine if Valve isn't doing anything wrong, it'll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam's tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

[–] GammaGames@beehaw.org 2 points 4 hours ago

Offering servers as a service would be great, so many PC only games that rely on steam’s multiplayer would be easier to port!