this post was submitted on 10 Feb 2026
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I love goth moltres. This is a picture from my personal collection so it's blurry fight me

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[–] Acute_Engles@hexbear.net 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

The speed with which you can do around 200 damage would make you sneer and not want to even learn.

I played magic before playing pokemon tcg so I'm so into combos and big turns

That is to say, if this card was still in the standard rotation it would not be played at all it sucks bad

[–] Damarcusart@hexbear.net 2 points 4 weeks ago (1 children)

It feels like every tcg does that at some point, just turns into a "I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.

I wish there was a slower paced more chill tcg with no power creep, I would play that. Maybe I should make a game like that, not a tcg, but a video game where you play a tcg like that.

[–] Acute_Engles@hexbear.net 2 points 4 weeks ago

"I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.

so the standard rotation does a pretty good job of keeping this degree of broken out.

Most competitive decks CAN do these turn 1 set ups and such but the game doesn't end after one or 2 knockouts (usually) and there are plenty of low-power decks that can take wins in tournament.

That being said most people will ask "How do you deal with or in one turn" because you can very easily get steamrolled