Bonus also from my collection:

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Bonus also from my collection:

As someone who only ever really played the TCG as a kid and playing the gameboy game sometimes as an adult, this card seems absurdly overpowered. Back in my day a 70 damage attack was considered broken, and 80 hp was considered really good, and this attack only costs 3 energy and it can just attack an energy card from the discard pile to itself each turn, so it can use its attack in 2 turns minimum, not 3?
It's like that feeling you get when you see a park or somewhere you used to play as a kid and there's just a huge office building there now, things are just so different, I don't know how to explain it.
Pokemon's powercreep is notoriously bad
Like i run 4 of these in my grass deck
spoiler
Damn, I remember when "This attack deals extra damage for each energy" was like, +10 per energy that wasn't included to pay for the cost of the attack, up to a maximum of +20. This thing is like OG Blastoise on steroids.
this guy isn't even a main attacker, he's just to get energy on the board so i can swap it around haha. It takes too many energies to get his damage high enough to kill most big attackers in one hit
The speed with which you can do around 200 damage would make you sneer and not want to even learn.
I played magic before playing pokemon tcg so I'm so into combos and big turns
That is to say, if this card was still in the standard rotation it would not be played at all it sucks bad
It feels like every tcg does that at some point, just turns into a "I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.
I wish there was a slower paced more chill tcg with no power creep, I would play that. Maybe I should make a game like that, not a tcg, but a video game where you play a tcg like that.
"I do 10,000 damage as a free action and can attach 47 extra energy and can search my deck for the specific "You win the game now" card when I play this card." kind of thing where the first turn is the only one that actually matters.
so the standard rotation does a pretty good job of keeping this degree of broken out.
Most competitive decks CAN do these turn 1 set ups and such but the game doesn't end after one or 2 knockouts (usually) and there are plenty of low-power decks that can take wins in tournament.
That being said most people will ask "How do you deal with or in one turn" because you can very easily get steamrolled
This Pokemon oneshots every single Pokemon from when I was a kid and has almost double the hp of the highest hp Pokemon of that era lmao
cool a new pokemon I don't know, I only really check the poke-art (which I'm doing now as a result of this poke-posting resurgence), I wanna check the 'new pokemon snap' game sometime to get into the ecology more
Some of the areas have regional variants of pokemon that count as entire new species