this post was submitted on 27 Feb 2026
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I've heard some of these critiques of the game before. It surprises me how many people are bothered by the clock ticking down when there's no consequences to going at your own pace. That's what I find relaxing. I can just sit down, and explore, play, figure things out, etc. The fact that things aren't obvious and not spoon fed to you is enjoyable to me. There's not other people running around frantically. Didn't catch an NPC today? I'll catch them tomorrow. It's relaxing in its simplicity.
I think people don't find the game relaxing when they put their own restrictions and goals in place (Got to get this person to X number of hearts by such and such a date, etc).
I think it’s a personality based thing. The clock interacts with a person’s natural tendencies in a way that causes constant pressure and stress. These folks need to be away from clocks in order to relax. They see SDV’s rather rapid daily clock as a fatal flaw in a game that should otherwise be quite relaxing.
There are a few areas where the clock mechanic is really, really bad:
Fair points. I guess none of that really bothers me since I'm not trying to do everything within a given number of in game years. I don't feel punished by the game ever except for maybe when I die in a dungeon and lose some of my stuff.
I could see how if you don't enjoy the day to day game loop that could be the punishment though. Haha.