this post was submitted on 27 Feb 2026
380 points (98.7% liked)
Games
24109 readers
51 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I agree
People say it's relaxing
Excuse me what's so relaxing about the clock running down on you every day, your character moving at the speed of an ant
People not being accessible at certain hours
Nothing is obvious without using the wiki
I could go on and on
Stardew captured a niche but it certainly is overrated
I've heard some of these critiques of the game before. It surprises me how many people are bothered by the clock ticking down when there's no consequences to going at your own pace. That's what I find relaxing. I can just sit down, and explore, play, figure things out, etc. The fact that things aren't obvious and not spoon fed to you is enjoyable to me. There's not other people running around frantically. Didn't catch an NPC today? I'll catch them tomorrow. It's relaxing in its simplicity.
I think people don't find the game relaxing when they put their own restrictions and goals in place (Got to get this person to X number of hearts by such and such a date, etc).
I think it’s a personality based thing. The clock interacts with a person’s natural tendencies in a way that causes constant pressure and stress. These folks need to be away from clocks in order to relax. They see SDV’s rather rapid daily clock as a fatal flaw in a game that should otherwise be quite relaxing.
There are a few areas where the clock mechanic is really, really bad:
Fair points. I guess none of that really bothers me since I'm not trying to do everything within a given number of in game years. I don't feel punished by the game ever except for maybe when I die in a dungeon and lose some of my stuff.
I could see how if you don't enjoy the day to day game loop that could be the punishment though. Haha.
Yes, all of this!