this post was submitted on 12 Mar 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] Kolanaki@pawb.social 4 points 2 days ago (2 children)

Someone explain to me what "Auto-Wall Recovery" actually does? Because the camera hitting a wall seems to behave exactly the same with it on or off. I want the camera to clip through walls and have the walls derender over it getting pushed into my rectum while the boss is also pushing into my rectum.

[–] MissingInteger@lemmy.zip 3 points 2 days ago

Auto-Wall Recovery

has nothing to do with derendering obstacles/walls. It rotates your camera away from walls, when it thinks the camera has hit a wall.
Or, to put it more simply, it makes you think your right stick has stick-drift, when it doesn't.

[–] v4ld1z@lemmy.zip 1 points 2 days ago (1 children)

I swear I've never even heard of that. Is that some kinda option helping you with these weird camera angles?

[–] Kolanaki@pawb.social 2 points 2 days ago* (last edited 2 days ago)

I really don't know! It's an option in the camera tab for all of Fromsoft's games (even the non-souls ones) and I have no idea what it is meant to be doing because, as previously stated, it appears to behave the same no matter what it is set to.