this post was submitted on 13 Mar 2026
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[–] kibiz0r@midwest.social 87 points 2 days ago* (last edited 2 days ago) (4 children)

I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.

[–] JakenVeina@midwest.social 10 points 1 day ago (1 children)

Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).

[–] Xraygoggles@lemmy.world 3 points 1 day ago

That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.

[–] lorty@lemmygrad.ml 2 points 1 day ago

For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I've seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?

[–] Nemoder@lemmy.ml 26 points 2 days ago

Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn't really effect piracy rates beyond that.
I'm just happy to see a FOSS engine being noticed as important to the game's success.

[–] SockOlm@hexbear.net 13 points 2 days ago

it's more so that godot has no built in way to obfuscate source code, and likely never will