this post was submitted on 16 Mar 2026
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Can somebody explain the problem to me (in this particular case)?
DLSS has to invent detail to improve an image. Up until now it tried to make the image look like the original version or how it thinks it would look like at higher resolution.
Nvidia decided that's not enough slop, so DLSS 5 will make everything look like a DALL-E image prompt. In this case, it decided to give the character a lip-filler injection and full makeup.
NGL I thought it was just different lighting making the makeup color pop a little more, but now that you mention it the lip filler is just right there.
It kinda makes sense when they just train it on the actual game running at a higher resolution. Since the training data is exactly the target image. This is stupid though.
The shitty AI upscaling tech that NVIDIA uses to enable a lower resolution to be traditionally rendered and then upscaled and then downscaled to the actual display resolution as a way to get higher FPS and replace old anti-aliasing algorithms all at once is, in this case, radically changing the actual rendered image by just kind of guessing at details and filling them in and so creating a weird faux realism filter that's also giving the character a full face of makeup.
DLSS synthesized a different face for the character making the comparison look like one of those "hire fans!" photoshops porn supremacist g*mers keep posting for every woman character ever