this post was submitted on 16 Mar 2026
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Source?
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined
Just normalize by language to English to avoid the huge spikes of Chinese users skewing the data and you'll see we're around 8.54% for English speakers:
The primary source being cited by most of the articles is U.S. Gov Analytics, (or the less reliable Statcounter, which I wouldn't rely on.) U.S. Gov Analytics currently places it at around 4.7% over the last 30 days, 4.4% this calendar year, and 5.6% the last calendar year. It was about 6%-ish when most articles were written about the 6% number for the first time.
Steam, so basically just gamers and not regular desktop users, has it more around 2.3%.
That US site’s data includes both mobile and desktop. With a bit of math, you get Linux’s desktop marketshare over 30 days as 7,1%.
Steam’s February data is heavily influenced by Chinese new year. If you only consider Linux Steam users who have set English as their Steam language, Linux’s marketshare is 8,28%.
https://www.gamingonlinux.com/steam-tracker/
Literally anywhere on Google. But it also makes sense when you think about ChromeOS & non-us aligned countries - what else are they gonna use?