this post was submitted on 25 Mar 2026
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Games

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We're going to massacre everybody we meet. Fun!

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[–] Flyberius@hexbear.net 5 points 3 days ago (1 children)
[–] Thordros@hexbear.net 8 points 3 days ago (1 children)

It party rocks extremely hard. The mod includes an absurd amount of extra content that's busted and unpolished. Perfect Roguelite material.

[–] Flyberius@hexbear.net 3 points 3 days ago (2 children)

Yeah, I've read up on it but. Soooo much new content

[–] Robert_Kennedy_Jr@hexbear.net 4 points 3 days ago (1 children)

Yeah there's something like 70-80 ships not including variants. Ups the difficulty by quite a bit, I beat the vanilla game a couple times and figured I was ready, probably took a couple weeks after before I started getting wins with Multiverse.

[–] Thordros@hexbear.net 2 points 3 days ago* (last edited 3 days ago)

I'd argue that it's easier than vanilla FTL—assuming you're going for a vanilla ending against the Rebel Flagship—once you get a handle on which weapons and mechanics are busted as hell.

Frost Flak? Yep, you can board literally anything that isn't a boss and win. Chain Kernel? Goodbye, any system you point it at! Chain Vulcan (or, even better, its quest variant)? Goodbye, literally any ship!

And that's not even getting into some of the broken-ass crew members you can recruit. For example, snagging the Grand Priest of the Cult of the Eternal Ember turns all your rock crew into literal combat gods. They can teleport into a full room, kill everybody in it, destroy the system, and might still have to wait on your teleporter's cooldown to go back home.

[–] Thordros@hexbear.net 2 points 3 days ago

It rolls it out pretty organically. A lot of the extremely wacky stuff is time gated behind completing a certain number of runs, destroying enough of certain ships, or completing random uncommon events. It felt very digestible for me, who hates turbo-complicated games (looking at you, Path of Exile).