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Sure Todd, lol

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[-] Otome-chan@kbin.social 155 points 11 months ago

"1000+ planets are dull on purpose"

No, they're dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.

[-] Starshader@lemmy.ml 65 points 11 months ago

Chris Roberts : Hold my beer, for another 50 years.

[-] Rinox@feddit.it 17 points 11 months ago

Yeah, it's already stale and expired by now

[-] Dubious_Fart@lemmy.ml 7 points 11 months ago* (last edited 11 months ago)

You know someone is gonna make a mod that generates random and unique bases from hab complex assets.

And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free.. Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make.

[-] Otome-chan@kbin.social 4 points 11 months ago

At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol.

AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol.

[-] SatansMaggotyCumFart@lemmy.world 4 points 11 months ago

I knew one of the planet designers. His favourite part was coastlines.

He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them.

[-] Dubious_Fart@lemmy.ml 37 points 11 months ago

They could at least make the random PoI's interesting if there was some..randomness to them.

Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I've ran through this PoI 20 times.

I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.

[-] abraxas@lemmy.ml 4 points 11 months ago

While I agree, I've been saying that about NMS for years. Not that we want to be comparing Starfield to NMS, of course.

this post was submitted on 07 Sep 2023
575 points (93.5% liked)

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