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submitted 11 months ago by meiko60 to c/steamdeck@sopuli.xyz
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[-] amenotef@lemmy.world 6 points 11 months ago* (last edited 11 months ago)

Many people are still playing with a PS4. And generally consoles last several years.

If we can move the optimisations more to the PC world that would be also nice to keep devices running in the longer term.

What I don't think is going to happen is a future steam deck running a native resolution at 1080p requiring much more GPU PWR.

Maybe they'll add 1080p or higher resolution screen and start using more the upscaling.

But running a future GPU bound game natively at 1080p will make any medium term upgrade more like a downgrade.

[-] qyron@sopuli.xyz 7 points 11 months ago

Mind if I ask something?

What is the origin of always wanting higher and higher definitions lately?

It comes to a point where it makes no objective difference between resolutions for the human eye.

And I've seen TVs advertised as being "sharper and brighter than real life". The only thing the image made for me was getting my eyes sore after staring at the screen for a few seconds.

I'm still from the time when the graphics on the cover were better than the actual graphics and that is something I don't miss but come on... when is enough enough?

[-] amenotef@lemmy.world 3 points 11 months ago* (last edited 11 months ago)

The origin for me are the guys who generally demand that the SD should have higher resolution than 720p-800p (approximately).

I personally think the display PPI is good enough in the original Steam Deck. So I wouldn't raise the resolution a lot. Especially when some games struggle to keep 30 FPS.

Of course, the eye to display distance matters a lot for this and that's a bit more subjective.

[-] Sentinian@lemmy.one 2 points 11 months ago

It's easier to sell honestly. It's a concept most people understand at a base level at least so it's marketable.

[-] Overzeetop@sopuli.xyz 1 points 11 months ago

I with you. With the exception of UI scaling and readability of some text, I have almost zero reason to want more than he resolution on the deck. Heck, it's not even the res. Trying to squint at mini maps, even if the Deck were 4K, wouldn't really solve the issue. It's a little screen and unless I'm going to do that weird competitive gamer thing where you put your nose on the screen there's no value in upping the resolution but still requiring that I resolve better than an arcminute to read it. My gaming PC is hooked to a 55" 4K HDR screen. I play in 1080 and, honestly, don't notice any gameplay difference at 4K when sitting on my couch less than 10' away. I don't know why I would even want FHD on a 7" screen at a comfortable 18" distance.

[-] Tau@sopuli.xyz 1 points 11 months ago

At first it made sense because it gave you more detail but I think 1080p or 1440p is the perfect resolution for consuming media from a monitor or television.

For VR headsets I think it makes more sense because you need more pixel density

[-] HubertManne@kbin.social 1 points 11 months ago

I don't buy new screens but my work had a 4k in the break room and it gave me an uncanny valley type feeling.

[-] Blackmist@feddit.uk 3 points 11 months ago

That's probably the framerate smoothing rather than the resolution.

4K TVs ship with that on, because otherwise nobody could tell the difference, at least for TV and movies. HDR is nice, but the extra pixels aren't that noticeable.

For games, sure you can see the difference, although the prevalence of upscaling tech even on PC makes me wonder just how much extra detail you can really benefit from.

this post was submitted on 22 Sep 2023
492 points (98.4% liked)

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