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Unity apologizes to devs, reveals updated Runtime Fee policy
(blog.unity.com)
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
Link to the official post: https://blog.unity.com/news/open-letter-on-runtime-fee
It still doesn't return the broken trust or conformation that the people running Unity are insane, but this is a good move and devs don't need to alarmingly port their current projects to other engines.
Translation: damn, we really didn't get away with this.
Good. This is how it should've been from the start. If they bake that into the license I think people will be comfortable staying on Unity for the time being.
Also good. It should've been revshare from the start. I still don't understand how they would trust self-reported numbers but we'll see.
These are good changes. The damage isn't undone but at least current Unity devs won't be thrown under the bus.
Honestly, I don’t think Unity has much runway left at this point. The exec team isn’t changing, and they’re the ones that caused this clusterfuck with a blatant money grab. They also didn’t even mention the scummy anticompetitive (and potentially illegal in some jurisdictions) fee vouchers they were handing out to try to steal users from AppLovin, nor was the sneaky update of their license terms that was done to enable the whole snafu addressed.
They tried to fuck over their customer base quite a bit too hard, and it boomeranged very predictably.