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It's quiet - too quiet. (startrek.website)
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[-] uphillbothways@kbin.social 36 points 6 months ago

Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you're telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room... Now, give me back my familiar and DM better.

[-] TheSpookiestUser@lemmy.world 55 points 6 months ago

A gelatinous cube rotates through the area every 8 hours to hoover up any leftover char

[-] Ooops@kbin.social 50 points 6 months ago* (last edited 6 months ago)

Fire itselt doesn't necessarily leave marks on the stone floor unless it's long and hot enough to melt stone, that's just byproducts of stuff not burning properly.

The testing familiar -just like yours- didn't leave any traces in all the trial runs, it just vanished to its realm of origin.

Now, continue playing your class instead of cosplaying as a rules lawyer.

[-] Witchfire@lemmy.world 27 points 6 months ago

It's uhhh a propane flame so there isn't even any smoke

Also, the whole dungeon has been covered in a layer of grime since you walked in. You aren't gonna notice a bit of residual soot.

[-] WhiskyTangoFoxtrot@lemmy.world 5 points 6 months ago
[-] Kichae@lemmy.ca 3 points 6 months ago

These are the propane accessories I've been waiting for.

[-] MajorMajormajormajor@lemmy.ca 3 points 6 months ago

I'll tell you hwat!

[-] Umbrias@beehaw.org 5 points 6 months ago

Take a lighter to a rock. Fires leave char. There are very few combustion systems with a pure enough burn to avoid it.

That's not rules lawyering at all. If a player asks why they didn't spot that the easy answer is they didn't realize it was char.

[-] JillyB@beehaw.org 5 points 6 months ago

Fire doesn't char rock. It leaves soot. Soot can be cleaned off

[-] Umbrias@beehaw.org 1 points 6 months ago

Synonyms.

And sure, that's another explanation agm could use, I wasn't being comprehensive or I'd be here forever.

[-] Kichae@lemmy.ca 1 points 6 months ago

Char is burnt bits of the object that's being broiled.

Soot is the incomplete product of comustion of the fuel.

They're not synonyms, not anymore than "waves" and "tides" are. And if you have a high enough oxygen environment, propane won't leave any soot.

[-] Literati@lemmy.world 46 points 6 months ago

The room is pitch black, you're relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM'ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.

[-] highenergyphysics@lemmy.world 41 points 6 months ago

Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free

[-] troyunrau@lemmy.ca 14 points 6 months ago

Familiars don't leave corpses.

[-] xkforce@lemmy.world 14 points 6 months ago

You think they wouldnt clean the trap after every activation? Leaving scorch marks wouldnt make for a very good trap would it?

[-] uphillbothways@kbin.social 0 points 6 months ago

Ever tried to clean a pizza stone? Pretty sure that magical fire is supposed to be hotter than the 400 something degrees my oven gets to in using one.

[-] xkforce@lemmy.world 18 points 6 months ago* (last edited 6 months ago)

I think you underestimate how good cleaning spells are. You think some wizard is going to clean that pizza stone with their hands like some sort of peasant? They didn't go to Hogwarts to learn some substandard spell that requires you to preclean like some bargain bin dish soap would.

[-] TotallyNotADolphin@sh.itjust.works 2 points 6 months ago

If those hogwarts wizards could cleanup their shit while dropping one mid-walk, they could definately clean a pizza stone without breaking a sweat

[-] Leeks@kbin.social 12 points 6 months ago

The trap has a timer that uses prestidigitation to clean the area shortly there after.

[-] FiskFisk33@startrek.website 9 points 6 months ago

the janitor has a deactivation key

[-] Shawdow194@kbin.social 5 points 6 months ago

Punishing reckless players doesnt hurt sometimes

[-] xkforce@lemmy.world 9 points 6 months ago

Ignoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.

[-] FinalRemix@lemmy.world 8 points 6 months ago

"You don't see anything wrong with the room" is very different from "there is nothing wrong with the room", too.

[-] xkforce@lemmy.world 1 points 6 months ago
[-] grue@lemmy.world 9 points 6 months ago

Not every reply is a rebuttal; sometimes it's a concurrence.

[-] uphillbothways@kbin.social 5 points 6 months ago* (last edited 6 months ago)

Describing things well, putting some thought into world building and just thinking through responses to player questions doesn't hurt either.

Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?

And don't even tell me 'maybe they scrubbed the room after each time.' Have you ever seen a pizza stone?

You're the tables lawyer aren't you ;)

[-] Nepenthe@kbin.social 5 points 6 months ago

How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that's a different problem this would only encourage.

this post was submitted on 21 Dec 2023
560 points (99.0% liked)

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