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this post was submitted on 26 Jan 2024
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Most of the fads and AAA big sellers, really.
TLOU - Great story, don't get me wrong; probably some of the best writing in games for it's time. But the gameplay got super boring once every concept was introduced. The loop is just not satisfying, and exploration is more or less go check out the dead end before moving on, because the level design is so linear. This is more or less the same problem I have with most big AAA titles; they look great, have a good story, but are just so incredibly boring to play. You can tell the budget went entirely into graphics and voice acting, because the game itself feels more like an afterthought to those; it's just there because otherwise it would be a movie.
Lethal Company - The game itself is pretty shit and tedious. What makes it fun is not the game, but how voice chat sounds when someone is being chased or getting eaten. 100% a game made for Twitch streamers where more people will be entertained by watching others play than playing themselves.
Palworld - I was interested by "Pokemon with Guns" and then I found out it's more like Rust with Pokemon. I hate Rust and Ark all those kinds of survival PvP games. The genre itself has all the same weird jank, like everyone who has been copying the idea from DayZ or the like also copied every bug and bad idea, too; even the AAA made ones! They usually run like shit, are balanced like shit, and get so stale alone and are super frustrating in multiplayer unless you're playing with a large group of friends so you're not just being singled out for being all alone.
GTA:O - Specifically the online portion of GTA5 has made me never want to buy another GTA or rockstar game period. Not because the game play itself sucks, but rather because it's extremely fun but the game doesn't want you to have fun if you're also making money. I can spend hours and hours doing all the activities that don't earn you cash and have not one single issue other than maybe some other players trying to blow me up (especially if they are modding). But once that Mission Rep meter starts going up, hoo boy... The game starts breaking in all sorts of interesting but frustrating ways. Headshots stop killing in one hit, traffic starts behaving erratically and non-sensically (like straight sliding sideways at light speed to force a collision), triggers start breaking, the server decides to go down or get super laggy, etc. Since none of this happens in single player or while not doing activities that reward cash, and there is no other obvious function of the Mission Rep stat, I can't help but think these are actually features put into the game on purpose specifically to slow down grinding so people will buy Shark Cards. The same kinda shit happens in RDR2:O, too.
I’m not far enough into paltopialand to really say, but at the beginning and five hours in, it runs at 142FPS and never drops *at max settings. Its performance is really remarkable for an early game.
I’ve never played Rust or Ark.
To clarify here: It's not really the game specifically; I just know it's the latest example of the type of game and super popular atm. It might be the best game of that genre; I still don't like the genre itself, which is why I'm not getting Palworld.