view the rest of the comments
Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com.
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
i worked for a hybrid hosting and cloud provider that was partnered with Electronic Arts for the SimCity reboot.
well half way through they decided our cloud wasn’t worth it, and moved providers. but no one bothered to tell all the outsourced foreign developers that they were on a new provider architecture.
all the shit storm fail launch of SimCity was because of extremely shitty code that was meant to work on one cloud and didn’t really work on another. but they assumed hurr hurr all server same.
so you guys got that shit launch and i knew exactly why and couldn’t say a damn thing for YEARS
Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.
It's a damn single player game 💀
The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games
I wonder if that's related to "the wrong cloud". Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn't figure out how to make it work in the new cloud, so everything is just an awful workaround.
Unless you're really deep into a particular provider's unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.
Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.
I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).
Your comment seems to be related to something else… or I’m stupid, which is entirely plausible, too.
I think it's refering to the fact that the reboot SimCity was a single player game (you could never play with someone else) but that was always online anyway
There was no Rebooted SimCity in Ba Sing Se
All this fuss over servers for a single player game. Not only did they handle the migration poorly, it shouldn't need to talk to servers period!
I think it's AWS
That’s cool to know! I had been wondering what happened with that historically bad launch.
Kevin Fang - The Worst Website Launch of All Time <on Piped's frontend (thanks bot!)>
Here is an alternative Piped link(s): https://piped.video/watch?v=Ui5op0N700A
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
I knew that's gonna be gold after I read that first sentence