1097
Retro games really did look better on a CRT
(lemmy.world)
Vintage gaming community.
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I remember not knowing what, like, 40% of the shit on a given screen in a video game was meant to be because it was all a blurry mass of pixels. Important shit looked better than background stuff (in a decent game, anyway) and the characters were always the most detailed thing.
Now I can play the 17th iteration of a game series that went from the above, to being able to count the individual fibers of a berber carpet.
Decent games still highlight important stuff. But usually in a very mild way so you, as a player, don't notice the difference, but still can feel what's important and what's not.