I like to use the CATS method:
C - Content. What is the game/campaign going to be about (in general). What are the themes that you want to touch on?
A - Aim. What are the players trying to accomplish? How will you know when you've reached a satisfactory conclusion?
T - Tone. What is the overall tone of the game? Is it serious or light-hearted? Gritty or gonzo?
S - Safety. How will you make sure that everyone has a good time, and that you avoid re-traumatizing content? What topics should be avoided altogether or treated gingerly (Lines and Veils). How will players signal that you need to stop the game and resolve an issue if they feel uncomfortable to express that verbally (X-Card/Script Change.)
The goal is to have a consensus on all these topics.