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[-] nanoUFO@sh.itjust.works 49 points 3 weeks ago

They will definitely be forgotten sadly.

[-] scrubbles@poptalk.scrubbles.tech 8 points 3 weeks ago

Zero way they haven't already been forgotten. Microsoft wants everything online all the time now

[-] stevedice@sh.itjust.works 37 points 3 weeks ago* (last edited 3 weeks ago)

What even are physical games in this day and age? Sure, you can buy a disk but if you still need to download a zero day patch that takes approximately a buttload of time to finish before you can actually start playing, then it isn't a physical game. Don't even get me started on Nintendo's links in a box. Perhaps we should start calling them physical DRM.

[-] Psythik@lemmy.world 10 points 3 weeks ago

Yeah seriously, physical media has been dead for awhile now. Last time I bought a physical game was 2008 (The Orange Box).

I understand why people are upset, but it's time to move on. If the server that is hosting the zero day patches shuts down, then your physical copy is as useful as a brick anyway.

[-] julietOscarEcho@sh.itjust.works 4 points 3 weeks ago

I'm sure not many people care about physical vs digital per se. It's the arbitrary locks by servers, digital storefront, DRM etc. So that when you pay your money you have no idea what you are getting and what your rights are. Physical game media was a simpler time from that perspective (play in perpetuity, don't redistribute, cool cool that seems like a fair trade) and resulted in better pricing and experience for consumers.

I'd accept "move on" if the argument was just "muh pretty box" (god knows there are plenty of ways to buy pretty boxes of vidya IP) but consumer rights are surely worth fighting for, or we get needlessly bled for ever more dollars.

[-] stevedice@sh.itjust.works 9 points 3 weeks ago

Yeah, the fact that everyone's fighting for physical media instead of DRM-free makes me skeptical that the argument is anything more than muh pretty box

[-] julietOscarEcho@sh.itjust.works 3 points 3 weeks ago

Couldn't find a good primary source to dig into it. But from Ipsos:

"I believe the preference for physical discs amongst next gen gamers reflects the potential value they derive from the pre-owned market," commented Ipsos director Ian Bramley to MCV, "which is holding up the preference for physical - this is unlike the music and film markets."

https://www.gamesindustry.biz/64-percent-prefer-physical-media-to-digital-distribution

I'm sure there's a lot of generational and market segment differences. I never really understood "collecting" games. But I guess people do that in digital too with their huge steam sale backlogs!

[-] MimicJar@lemmy.world 1 points 3 weeks ago

I don't have an Xbox, but on my Switch I can play the game without updating the game. I may not be able to utilize any online features, but if that server is gone I wouldn't be using them anyway.

[-] Appoxo@lemmy.dbzer0.com 3 points 3 weeks ago

Nintendo is a major exception to everything. This is about PC, XBOX and Playstation.

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[-] Grass@sh.itjust.works 8 points 3 weeks ago

weren't there a few titles where the disc was effectively nothing and the whole game just downloads anyway?

[-] icedterminal@lemmy.world 6 points 3 weeks ago

Call of Duty was one of them. Disc contained less than 100mb of data. You still had to download the entire game. If you bought it to only play a campaign offline, too bad.

[-] taladar@sh.itjust.works 1 points 3 weeks ago

Honestly makes sense since you can then produce the boxes much earlier and ship them and go through all that physical distribution nonsense without worrying about patching from whatever is on disk to the actual finished product. Especially since I bet physical gamers want the game on day one too.

[-] vala@lemmy.world 2 points 3 weeks ago

This is also about the second hand market.

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 weeks ago

Eh, Nintendo games are still pretty complete on the cartridge.

But the real value of physical games is that you can resell them. So even if they're essentially just "links in a box," you can still sell/loan that to someone else and they can play. You can't do that with digital-only media.

[-] stevedice@sh.itjust.works 1 points 3 weeks ago
[-] sugar_in_your_tea@sh.itjust.works 1 points 3 weeks ago
[-] stevedice@sh.itjust.works 2 points 3 weeks ago

GOG's EULA allows you to legally transfer any games as long as you destroy all not transferred copies.

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 weeks ago

How does that work with the licence grant in their systems? Is the burden of proof on you, or do they have a mechanism to transfer that?

[-] stevedice@sh.itjust.works 1 points 3 weeks ago

It works on the honor system, which is just a fancy way of saying it doesn't. Mainly because nobody wants it. Turns out reselling, as a concept, doesn't really make sense when games go on sale all the time.

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 weeks ago

It certainly does, or at least trading does. There have been times when I want a friend to try a game, but they're not willing to buy it. If I could swap a game with them (or just gift one), then they could.

[-] stevedice@sh.itjust.works 1 points 3 weeks ago* (last edited 3 weeks ago)

Why would I swap a game for my friend to try it out when the next sale will probably happen in a couple of weeks? Literally yesterday I bought The Master Chief collection for a fiend for 10 USD. The second-hand market only really applies to anti-consumer companies like Nintendo where several years old games still retail for launch price.

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 weeks ago

Because $0 is less than $10.

[-] stevedice@sh.itjust.works 2 points 3 weeks ago

And 1 copy is also less than 2 copies.

[-] jordanlund@lemmy.world 14 points 3 weeks ago

A digital only storefront will be the end of gaming. We already saw it with the Vita.

People go to a store to buy the hardware:

"Wait, why aren't there any games?"

[-] 9point6@lemmy.world 17 points 3 weeks ago

This would make sense if Steam didn't exist and is arguably the most consumer friendly of the storefronts

And if people weren't increasingly choosing to not shop in brick & mortar stores anyway. The big high street game retailer in my country has mostly transitioned to being a nerd-culture merch shop rather than somewhere that actually stocks any games other than the Sims, CoD or EAFC.

[-] B0NK3RS@lemmy.world 8 points 3 weeks ago

That was true last generation of consoles but nowadays I suspect it is very different.

[-] loutr@sh.itjust.works 8 points 3 weeks ago

Steam deck is digital only and is selling like hot cakes.

[-] jordanlund@lemmy.world 3 points 3 weeks ago

Steamdecks aren't dependent on physical stores to sell hardware.

[-] Omegamanthethird@lemmy.world 4 points 3 weeks ago

I won't spend top dollar on digital games. I'm giving up a lot, so I demand lower prices.

I'm curious what the split is on new games though. I know there's a 90% digital metric that gets thrown around. But I think that's a lot of cheaper games and sales. I want to know what the split is on full priced games.

[-] B0NK3RS@lemmy.world 4 points 3 weeks ago

That's a good point. I haven't bought a physical game for a few years now and I'm certainly not buying anything digital close to full price. The majority is probably under £10.

[-] taladar@sh.itjust.works 2 points 3 weeks ago

A lot of digital games can be sold for a cheaper "full price" than physical ones ever could though because of the inherent costs of the inefficient physical distribution network.

[-] sugar_in_your_tea@sh.itjust.works 4 points 3 weeks ago

Well, it won't be the end of gaming, but maybe the end of console gaming. Why buy a console when you can get a wider selection of games with a PC?

[-] ch00f@lemmy.world 2 points 3 weeks ago

Amiibo have entered the chat

[-] Appoxo@lemmy.dbzer0.com 9 points 3 weeks ago

"Physical games" that dont run until patched with 5 day one patches because the game needed to be shipped with something.
Or you get a code lol

[-] ADTJ@feddit.uk 3 points 3 weeks ago

back in the 360/Wii days you could often download and install updates from a disc or USB stick since they still had to be digitally signed anyway.

Not an ideal solution but still no reason why we couldn't still do that to have offline copies of updates for preservation

[-] Appoxo@lemmy.dbzer0.com 5 points 3 weeks ago

Rip the base game + patches in a zip rather than the bare CD for preservation...
Right now the CDs are basically plastic waste inside more waste, sealed inside more waste.

[-] ADTJ@feddit.uk 2 points 3 weeks ago

The problem with that approach is that the authentic disc is effectively used as your licence at the moment. There wouldn't be any effective way to stop piracy with offline zip files

[-] taladar@sh.itjust.works 1 points 3 weeks ago

Mainly because only a tiny percentage of a tiny percentage (physical media buyers) of the user base would do that so it is not worth developing a solution for it.

[-] ME5SENGER_24@lemmy.world 9 points 3 weeks ago

So here’s my take: I never want to play a game with other people unless we’re sitting on the same couch. Because of that, I have no need for any of my systems to be permanently connected to the internet. The requirement for always-online systems is just ridiculous. The full game should be on the disk, and the only time I should need an internet connection is to download DLC or if the dev team releases a patch that addresses major issues or improves the gameplay experience.

[-] sugar_in_your_tea@sh.itjust.works 4 points 3 weeks ago

Yup, I'm the same way. The only reason our Switch is connected to the internet is for game patches, and we get so few of them that we probably don't need it.

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this post was submitted on 01 Dec 2024
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