I often use cheats to remove grindy and boring bits beyond a certain point. Usually the difficulty curve is pretty bad and a game is only hard or challenging in the beginning. So I play as intended until I reach a point at which it's just a matter of time and not skill. So I just give myself a ton of crafting mats or currency or whatever so I can focus on the fun and interesting parts of the game.
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Hah. As a kid I used to just hang out or make up stories in Lucasarts games, like Monkey Island and especially Maniac Mansion. I know I wasn't alone, because there were multipe contemporary games built around that idea, including form Lucas, even before The Sims came out. Toe Jam and Earl 2: Panic on Funkotron was also a good, weird roleplaying avenue.
And I did engage in some amount of "let's make my house in this map editor" back when games came with map editors. We all did, I think.
Oh, and some games I'd play just to listen to the music. It's hard to argue this was unintended, though, given how many games had sound test modes. I remember I'd fire up Panzer Dragoon just to gawk at the intro, which I realize seems silly if you look at it now.
I fondly remember when my parents bought a new house that had yet to be built. I took all the drawings and made a Doom map so I could show my parents what their house would look like.
Panic on Funkotron is a great for that. It has light platforming, chill vibes, and great tunes. It's a great game world to just hang out in.
It has tons of emotes (or things that can double as emotes) and multiplayer. In a world where making game characters expressive was not a thing, much less at the player's command, they felt like puppets.
This is a very mild violation, but I like to play these puzzles: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
...except that I create a custom difficulty level which is quite a step below the easiest difficulty and then I almost rather speedrun the puzzles.
The Rectangles puzzle at 5x5 size has been my crack for the past months and I'm at about 13 seconds now (using my phone as input).
I mean, it's very casual speedrunning. No one cares about my time, so I actually never timed myself before just now. But yeah, I just like the different challenge of thinking fast rather than complex.
I collect all the stars since GTA III.
I also play everything on Easy because I have a life.
Turned off the aggro on the patrolling demons in Murdered: Soul Suspect, because an otherwise peaceful detective adventure - where you play as a ghost investigating your own murder - really didn't need the random stressful action sequences 🤷♂️ (Sadly you can't turn off the floor traps, but at least those are stationary.)
I actually don't know the way you're supposed to beat Super Metroid "correctly." I've always done what I ended up learning was a major sequence break resulting from a bunch of bomb jumps to get the power bomb early, and use that to get some other stuff that allows me to beat the game out of order.
I also never start Metroid Prime without immediately getting the double jump. I used to be up there on speed running that game. I don't play the player's choice or switch versions whenever I decide to crack it out. The original was literal perfection.
If I can get it working, I will absolutely use debug mode on pokemon fan games because it saves me time not to have to do things like going back for healing my party, grinding to a certain level defeating bosses I'm not supposed to using cheated in legendaries, etcetera.
Definitely not developer intended, nor am I sure this would count for an intended answer to the question. Otherwise, I cannot think of any other answers to this question.
Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it
About half the time I play Cyberpunk 2077 as a first-person RPG. The other half of the time I just play it as a city/driving-simulator.
This is pretty much the basis for the entire speed-running community. Maybe not totally different (like walking around as a peaceful tourist in Hitman), but definitely not utilizing mechanics as intended
Splatoon
Play dualies, focus purely on anniahlating children with complete disregard for the objective.
I guess risk of rain 2.
I've fought the boss before but never any of the new ones. I don't touch lunar items I just get to the last teleporter and loop around again and again. I rarely end the game I just play until I get bored and then close the game.
Still got like 400 something hours in the game on steam and on PS4 that I don't even know
I don’t think I’ve ever actually played a story mission in Just Cause 4
Watch Dogs 2. I’ve barely touched the story and just mess around.
I love invading people's games and then never hacking them. It doesn't tell them you've invaded so you can just mess with them covertly and pretend to be an NPC.
battlefield 2042... unless i have a squad or some friends, i rarely play the objective. i mess around with gadgets, try to fly the wingsuit to weird places, try to launch vehicles where they don't belong, try to find clever ways to kill people, whatever. my score is always trash and my team hates me but i'm usually having a great time.
I'm starting a run of Project Zomboid without zombies
Ah, the upstate Michigan run.
Abandoned towns with no enemies except your own crushing poverty.
Ooooh but this makes some sense though, it just becomes a post apocalyptic world then
For some time I used Minecraft as a mindnumbing tool. I dug a huge underground structure with stone pickaxes. I had some chests of wood down there to make new pickaxes, chests, and torches, and dug an underground space of several square kilometers, 30ish layers high.
I used to just cruise around in The Crew, enjoying a chill ride around