471

Huge boost for Godot development!

Screenshot of their statement

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[-] WillyWonksters@lemmy.world 84 points 1 year ago* (last edited 1 year ago)

"The team at Re-Logic has been watching the recent events surrounding Unity with both interest and sadness. The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly. While we do not personally use Unity (outside of a few elements on our console/mobile platforms), we feel like we cannot sit idly by as these predatory moves are made against studios everywhere.

We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out. The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part. That this move was wholly unnecessary pushes things into the tragedy category - a cautionary tale the industry will not soon forget.

We do not feel that a simple public statement is sufficient. Even if Unity were to recant their policies and statements, the destruction of trust is not so easily repaired. We strongly feel that it is now equally important to get behind some of the other up-and-coming open source game engines. Lighting some candles in an otherwise dark moment.

To that end, we are donating $100,000 to each of the open source engines listed below [Godot and FNA]. Additionally, we are sponsoring each of these projects with $1,000/month each moving forward. All we ask in return is that they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.

Re-Logic has always been supportive of game developers and indie studios that do things the right way. We feel that our actions in this moment are the best way to carry that mission forward - by accelerating and strengthening competing open source game engines, we hope to empower and assist studios that are struggling with how best to proceed given these recent events."

[-] CaptDust@sh.itjust.works 65 points 1 year ago

The godot dev fund really was setup just in time. So exciting watching the support pour in!

[-] popcar2@programming.dev 34 points 1 year ago

The servers can't even seem to keep up

A screenshot of the fund.godotengine.org servers down

[-] anteaters@feddit.de 46 points 1 year ago

Ha, I also posted this but 20 seconds slower than you, so I deleted the dupe.

It's great news, not only the money but also even more spotlight from a well known developer shining on Godot. Thanks, Unity, I guess?

[-] popcar2@programming.dev 54 points 1 year ago* (last edited 1 year ago)

Fastest post in the west.

Major companies messing up are a great boon for open source projects. Much like how Lemmy got support from Reddit messing up, Godot is now having its time in the spotlight. I'm feeling better and better about switching to more open source apps and platforms throughout the year, I only hope the trend continues!

[-] PsychedSy@sh.itjust.works 32 points 1 year ago

I'm glad I've bought so many copies of Terraria.

[-] Th3D3k0y@lemmy.world 12 points 1 year ago

I've only bought like 5, I guess I need to buy more

[-] KingThrillgore@lemmy.ml 31 points 1 year ago

Redigit is based as fuck

[-] nix@merv.news 22 points 1 year ago
[-] popcar2@programming.dev 62 points 1 year ago* (last edited 1 year ago)

FNA is an open-source re-implementation of Microsoft's XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.

[-] ICastFist@programming.dev 8 points 1 year ago

I thought MonoGame was supposed to be the "successor" of XNA?

[-] swunchy@lemm.ee 10 points 1 year ago

I think FNA and Monogame might be separate forks?

[-] ICastFist@programming.dev 12 points 1 year ago

Did a bit of digging and found this from 2018. FNA is as close to XNA 4 as possible and that's it. MonoGame really is a "successor" in that it left behind some initial compatibility to keep up with newer hardware (consoles). I can see why someone would prefer FNA in that case.

https://github.com/FNA-XNA/FNA/issues/154

[-] averagedrunk@lemmy.ml 11 points 1 year ago

An open source reimplementation of XNA.

[-] CluckN@lemmy.world 0 points 1 year ago
[-] cryptiod137@lemmy.world 17 points 1 year ago

Five Night's At...

Where is clearly ambiguous and potentially unknowable

[-] KingThrillgore@lemmy.ml 0 points 1 year ago

Any game engine not Unity

[-] mojo@lemm.ee 10 points 1 year ago

Isn't Terraria their own engine?

[-] SexUnderSocialism@hexbear.net 9 points 1 year ago

Terraria was built using FNA, which is an open source reimplementation of Microsoft's XNA framework.

[-] trigonated@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Afaik Terraria uses XNA, of which FNA is one of the successors.

[-] Anonymousllama@lemmy.world 5 points 1 year ago

Loving the top comment from that link, someone with a unity logo, caught me off guard for a moment 😅

this post was submitted on 19 Sep 2023
471 points (99.4% liked)

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