this post was submitted on 06 Dec 2025
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Ars testing shows SteamOS fares better on iGPUs than powerful graphics cards.

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[–] pivot_root@lemmy.world 29 points 2 months ago* (last edited 2 months ago)

Unsurprising. Drivers are better than they used to be, but some of them (Nvidia) have a long way to go in terms of optimization.

More importantly, however, is the complete lack of info the article provides about their testing methodology.

  • They said they tested on SteamOS—ok, but it's not officially available on non-handheld devices. How did they install it? Did they use HoloISO? Did they install the version meant for handhelds on a desktop PC?

  • How did they run the games? Directly through an embedded gamescope session like the Steam Deck, or through KDE Plasma, which has a compositor that can't be disabled on Wayland. Or, did they take the double hit and run gamescope as a window within Plasma?

  • Speaking of Wayland, did they use Wayland or X? They have different performance characteristics, and it's not negligible.

  • How many runs did they do? One-and-done, then record what the game said the average FPS was? Average of 5 runs? Were runs with outliers excluded and retested?

  • Did they pre-run the scenes to ensure the assets were cached from the disk and the shader caches were available? Did they restart the system between games? Did they restart the system between runs?

And the way they present the results are also bad:

  • They graph the FPS achieved by each platform, but they have absolutely no detail about the 1% or 0.1% lows—and at a sufficiently-high average FPS, these are what make the games feel slow and stuttery.

  • What about frametime graphs and frame pacing information? If Linux can achieve more consistent pacing at 85% of the average FPS, it would still be a better experience than having the same frame being presented repeatedly because the game missed the vblank window.

  • They didn't try multiple resolutions to identify where the bottlenecks are occuring in each game. If a game is CPU bottlenecked by their hardware choices, it's not a good comparison of GPU performance. Likewise, if it's GPU bottlenecked, it's not a good comparison for CPU performance.

[–] Luffy879@lemmy.ml 22 points 2 months ago* (last edited 2 months ago) (1 children)

We tested an orange peeler on an Apple, and found that the universal peeler is better at peeling things that arent oranges

The fuck?

[–] Die4Ever@retrolemmy.com 3 points 2 months ago

Yeah idk why they would use SteamOS to test a dGPU, just use a different distro

[–] scrubbles@poptalk.scrubbles.tech 6 points 2 months ago (1 children)

Anecdotally I've found it to be on par personally, granted haven't played borderlands on it. Hopefully valve cues in in that specifically and finds out what they're doing that slows it down.

Personally I've found it to be faster on Linux, but that's anecdotal

I made the full switch about a year ago. I can not really say my games are playing faster, but my overall PC experience has been significantly enhanced. Even if the games played slightly worse, the lack of M$ BS makes it worth it.

[–] MurrayL@lemmy.world 6 points 2 months ago

What we’ve found so far is basically the inverse of what we found when comparing handhelds: Windows usually has an edge on SteamOS’s performance, and sometimes that gap is quite large.

Lemmy won’t like this

[–] GargleBlaster@feddit.org 3 points 2 months ago

Could this change with the release of the steam machine and valves entry in more consumer level PCs? Up until now they had to optimize for the steamdeck with its iGPU and had no reason to optimize for dedicated GPUs (of course bearing in mind that they planned to release the steam machine for far longer then the announcement).