this post was submitted on 19 Dec 2025
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[–] swicano@programming.dev 60 points 5 days ago (1 children)

We've tried nothing and we're all our of ideas!

Gtfo, if you want to eliminate crunch, just don't have them work more than 40 hours. It's easy accept that youre gonna miss some deadlines, cause you fucked up the planning. Promise your workers triple pay during OT and suddenly the middle managers ain't as motivated to try to force unofficial OT

[–] TBi@lemmy.world 15 points 5 days ago (2 children)

In Germany they brought in a rule that overtime gets paid from the managers pay check.

I never see my German colleagues working late any more.

[–] Dunstabzugshaubitze@feddit.org 11 points 5 days ago* (last edited 5 days ago) (2 children)

nope, no such law in germany, what we have are strict laws on how long one is allowed to work daily, and the answere is: 8 hours, this can be extended to 10 hours for a short period of time but your employer must ensure that your average daily worktime will be at most 8 hours over a 6 month period. there are also regulations for how much time has to pass between the end of a work day and the beginning of the next. of course there are ways around this (self employment, hospital staff yada yada) but thats why most people wont work more than 40 hours a week.

e: https://www.gesetze-im-internet.de/arbzg/BJNR117100994.html that's the text of the german Worktimelaw, in german, if anyone is interested enough to read it.

[–] Skullgrid@lemmy.world 1 points 4 days ago

Arbeitszeitgesetz

I was hoping for a longer word , but I guess Rindfleisch­etikettierungs­überwachungs­aufgaben­übertragungs­gesetz will have to wait for another day.

That's like a different universe, hard to even imagine we have a pro-worker policy that nice in the US.

[–] tja@sh.itjust.works 2 points 5 days ago

They did? I never heard of that? Where can I read more about it to show it to my manager?

[–] brsrklf@jlai.lu 2 points 3 days ago

What the hell was that excuse in the quote?

"We tried to tell our employees not to work on sundays, and then one guy told us once he couldn't work on that friday and that he'd prefer to work on sunday!"

This is absolute bad faith, it has nothing to do with resorting to crunch. You may make your schedules more flexible, for convenience. It's nice, but it's comparatively not a huge deal.

Problem is when you're making your employees work 12-hour days or a whole week with no rest day. Making it sound like one anecdote is ruining all your attempts to have an healthy work schedule is insulting to everyone.

[–] PiraHxCx@lemmy.ml 30 points 5 days ago (4 children)

It's not like the bosses have no experience, do they just suck at creating realistic deadlines? Everything I hear about the industry is people overworked af

[–] Ashtear@piefed.social 25 points 5 days ago

It's 100% cultural, a combination of generational trauma ("I did it so you have to") and pressure from upper management leading to performative effort. We now know from productivity research that overtime periods in game dev get diminishing--and even negative--returns pretty quickly.

[–] HarkMahlberg@kbin.earth 8 points 5 days ago

"Well you see Geoff, mon neey"

[–] CrabAndBroom@lemmy.ml 2 points 4 days ago

I think it must be really tricky to be a games company that has some attention on it. If you don't announce a game, people think you're not doing anything and get angry/pester you about it (EG: Bethesda with Fallout currently). If you announce a game but don't give a release date, people assume it'll be out in 1-2 years and get angry when that turns out to not be true (EG: Bethesda with Elder Scrolls currently). If you announce the game and a realistic release date (EG: "We're working on Last of Us 3 but it won't be out for 8-10 years probably") then people get angry about it taking so long. If you announce a game and the deadline that people expect to hear, you'll either miss it and people get angry (EG: GTA6 recently) or you have to do crazy crunch (EG: this game.)

Or you can take the Cyberpunk route of announcing the game, taking forever, missing all the eventual deadlines regardless, still crunching anyway, and also releasing it unfinished and virtually unplayable on some systems, but then it all somehow works out really well lol.

[–] vega208@sh.itjust.works 1 points 5 days ago (1 children)

I suggest you look into the history of naughty dog.

[–] RonnyZittledong@lemmy.world 19 points 5 days ago* (last edited 5 days ago)

The choice is to extend the deadline and work as normal or crack the whip in a vain hope you reach the deadline. Don't lie like a fucking cunt and say you had no choice.

[–] reksas@sopuli.xyz 9 points 5 days ago (1 children)

naughty dog workers need union to their life

[–] mohab@piefed.social 7 points 5 days ago (1 children)

Yaaay, one more reason to hate Naughty Dog! I cannot wait for the mediocre combat that comes out of this. Will be totally worth it, I bet.

[–] lath@piefed.social 4 points 5 days ago

Shitty work results from shitty work ethics? Say it ain't so!

[–] RickyRigatoni@retrolemmy.com -2 points 5 days ago (1 children)

All this crunch just to still not have made a good game since 2004.

[–] I_Has_A_Hat@lemmy.world 5 points 5 days ago* (last edited 5 days ago) (2 children)

You can hate them. You can, personally, dislike their games. But to pretend like The Last of Us doesn't fall under every definition of a "good game" is just being willfully obtuse.

Like, I don't personally like racing games, but I'm not going to smugly claim that games like Forza aren't good. I'd have to really like the smell of my own farts to make that claim.

[–] weirdo_from_space@sh.itjust.works 1 points 4 days ago (1 children)

They don't seem nearly as good as people claim though. I can't comment on their quality with certainty because I didn't play any of them besides Crash Bandicoot but at least their newer games seem very unimpressive to me.

[–] RickyRigatoni@retrolemmy.com -2 points 4 days ago

last of us more like the last game they should have made lmao