this post was submitted on 08 Jan 2026
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Apple

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[–] garretble@lemmy.world 7 points 1 month ago (1 children)

The article this article references is great:

https://tonsky.me/blog/tahoe-icons/

The icons are dogshit. Honestly, I didn't notice how bad they were until reading this. I didn't really enjoy them, but I wasn't paying enough attention to them. Now it's hard to miss how bad they are.

[–] MimicJar@lemmy.world 3 points 1 month ago

That article is a great read. I was convinced few paragraphs in and it just kept going. Icons in menus could work, but if you're going to do it wrong, very wrong and just lazily, don't do it at all.

[–] realitista@lemmus.org -4 points 1 month ago (1 children)

I think it helps me find things faster and is subtle enough that it doesn't look ugly. Rules are made to be broken.

[–] Melonpoly@lemmy.world 5 points 1 month ago (1 children)

Rules are made to be broken.

No, they're there for a reason.

[–] realitista@lemmus.org 3 points 1 month ago* (last edited 1 month ago) (1 children)

You've never seen a rule that stopped being relevant and just stands in the way of progress? At my company they are all over the place.

[–] Melonpoly@lemmy.world 3 points 1 month ago (1 children)

I agree that there are bullshit rules like that though I wouldn't make a blanket statement about a all rules.

[–] realitista@lemmus.org 3 points 1 month ago* (last edited 1 month ago)

Neither would I, but I think a lot of UI guidelines are unnecessarily pedantic and rigid. This one, for example. UI's should be allowed to develop, not just be bound forever by some rulebook written 20 years ago.