"Remember how in the first game you were looking for water? Well DC has a giant fucking reservoir full of water, so we should probably be looking for water in this game, too!"
I just don't understand him, man. Emil must think that "war never changes" is about pure survival and does not indicate other types of conflict or ideologies as a driving factor.
Not that it was a bad idea to focus on survival for Fallout 3. I really love the brutal tone of that game. But they contrived the hell out of the survival scenario.
"All the water is poison and has been for 200 years and we can't drink it, but also life has survived here for 200 years without clean water or plants."
Love the game, but they could have done a little bit more to make that make sense. Fallout is fantastical, there are ghouls and mutants, but humans still follow human rules of survival (aka not being able to survive on poison water, without farms, for 200 years.)
EDIT: Actually, what I said about Emil was not true. I forgot there is an ideological struggle in Fallout 3: make water drinkable vs kill everyone in the wasteland (because AI). Fallout 3 is my favorite Fable game.