this post was submitted on 30 Jan 2026
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[–] Taldan@lemmy.world 8 points 23 hours ago* (last edited 23 hours ago)

The market is going to be flooded with so much slop. It'll be incredibly difficult for regular game developers to get any sort of budget to compete. I'm not even against AI being used in games, just the inevitable lowest common denominator slop that we'll end up with

We as consumers need to find a way to reward quality games

[–] prole@lemmy.blahaj.zone 21 points 1 day ago* (last edited 1 day ago)

managers are more likely to use generative AI than their employees

Is this not the case for any industry?

[–] almost1337@lemmy.zip 49 points 1 day ago (1 children)

That's because it's trying to replace paid skilled workers who are entitled to benefits and rights. Of course it's bad for the industry. Still not going to stop greedy executives from pushing for it.

[–] Shirasho@lemmings.world 35 points 1 day ago (1 children)

Unlike something that is made to solve a problem, AI is a poor solution looking for problems. It will never be useful unless there is a problem it actually solves, and the problems it does solve are all anti-worker and pro-capitalist. AI does not make anyone's lives better.

[–] MotoAsh@piefed.social 10 points 1 day ago

There are many problems "AI" solves. It's an excellent tool ... for dynamic interfaces, or doing low-risk automation that has very dynamic inputs, or data analysis...

What it's NOT good at is being creative or logical. It literally cannot do either of those things. Ever. Yet that's what every fucking brainless executive is trying to use it for...

[–] Tuscy@lemmy.world -2 points 16 hours ago

That’s because they didn’t think they were gonna get layed off before and that what they do is special therefore they’re safe. Now it’s “you’re not firing me! I’m quitting!”

[–] ArmoredThirteen@lemmy.zip 7 points 1 day ago (2 children)

I'm working towards starting my own indie studio. Games are made for people to experience people emotions and it takes a person to be able to understand them in a way that can be accurately conveyed. When I make my studio there will be no generative AI, not in the product not in development. Probably there is a way to use it to streamline some stuff and I'd argue it's difficult but possible to use it ethically but why the fuck would I want a computer to do my art for me? Why would I want to rob myself or my team of the opportunity to express themselves to other humans?

I made an AI generated cupcake recipe a while back. It was fine, it covered the bases, ratios were more or less correct, if someone were to give me one I'd eat it and not complain. But it was a technically correct cupcake not a good cupcake. It had no love, you could tell it had no love. People joke about that but it's a real thing there's something extra humans can do that AI can't yet and maybe never will be able to, or not in a way humans relate with well. We've known how to make games with no love for a while now, that's capitalism, but AI let's us freeze dry the love out of everything at scale and the companies behind them are telling us that's a good thing. Fuck that I'm not buying into it. I don't make games for money, I barely make games for other people, tbh it isn't even that fun most the time, I make games because it's what makes the most sense to me for self expression. Games are what I know how to pour the most love into and an AI won't help me with that.

[–] bridgeenjoyer@sh.itjust.works 1 points 23 hours ago

Heck yeah!! Make sure you post here when its started!

[–] FiniteBanjo@feddit.online 0 points 1 day ago

For real for real.