this post was submitted on 01 Feb 2026
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[–] FirmDistribution@lemmy.world 10 points 1 month ago (1 children)

Just saw the trailer and loved the aesthetic.

Could you share with us how the development process was? For example, what was the hardest thing during the development? How long did it take you to make this game? What engine/tools did you use? What were your inspirations aside from Pools and Severance?

Maybe the answers could be a post itself.

[–] Road_Warrior_10@lemmy.world 8 points 1 month ago (1 children)

Thank you for the kind words. I always had an idea for a game about Milgram and ethical dilemmas. I remember being on a set for a movie with a lot of time between takes and thinking about the script. That was 2-3 years ago. I started serious work this summer with the script and made the demo in 4 months. Around 30% of the game is done. The main inspiration is the book Obedience to Authority by Milgram himself and some videos by Alex O'Connor where he talks about morality and moral dilemmas. For the actual cases in the game I researched some real world horrible people and decided to borrow parts of their life. Of course names and details have been changed so they won't sue lol

[–] Marshezezz@lemmy.blahaj.zone 2 points 1 month ago (1 children)

Damn, awesome work getting it together so quickly. It looks awesome

[–] Road_Warrior_10@lemmy.world 4 points 1 month ago (1 children)

Thank you! Yeah, once you get the basic concept and prototype right, after that it's a bit easier. After the demo is out I'm back to work on the full game : )

[–] Kovukono@pawb.social 0 points 1 month ago (1 children)

I'm curious, is there any incentive to play along? I've played games that make you choose between two rough decisions, but you're stuck choosing. If you just choose not to, the game stalls and there's no outside influence other than your boredom to get you to continue. Does this game have something forcing your character?

[–] Road_Warrior_10@lemmy.world 2 points 1 month ago (1 children)

I'm not sure I understand the question, but you get different ending, depending on the choices you make (or refuse to make).

[–] Kovukono@pawb.social 1 points 1 month ago

Yeah, that's exactly it. I was wondering if there were consequences for refusing to go along with it. Thanks!

[–] Road_Warrior_10@lemmy.world 6 points 1 month ago

Some of you here were nice enough to playtest and I'm really thankful! Check out the final result :)

[–] voodooattack@lemmy.world 5 points 1 month ago (1 children)

Congrats!

My favourite part of that trailer:

YOU HAVE BEEN SELECTED TO VOLUNTEER…

I love it!

[–] Road_Warrior_10@lemmy.world 1 points 1 month ago (1 children)

Yeah hah, there is something about this line that defines the game for me. One of the first ones I wrote when doing the script

[–] voodooattack@lemmy.world 1 points 1 month ago

It’s in the family of paradoxical/recursive humour I truly enjoy.

Kinda like: “I’m the humblest person on Earth!” and “You’re no true Novellist! You can’t exclaim about exclamations!”

[–] Modest_Toxic@feddit.uk 3 points 1 month ago (1 children)

I played the playtest for this game and absolutely loved it. I have it wish listed and can't wait for the full release. Also made me watch the documentary on YouTube which is also really good :)

[–] Road_Warrior_10@lemmy.world 2 points 1 month ago

Thank you! The documentary is amazing and I re-watched it several times while developing the game.

[–] FirmDistribution@lemmy.world 3 points 1 month ago (1 children)
[–] Road_Warrior_10@lemmy.world 2 points 1 month ago

Thank you so so much!!! :)

[–] waxy@lemmy.ca 2 points 1 month ago

Looks good - will it be playable on Steam Deck?

[–] MyNameIsAtticus@lemmy.world 1 points 1 month ago

Dude. I remember seeing your first post about this game. It’s so cool seeing it get this far. Congrats!

[–] minz@lemmy.wtf 1 points 1 month ago (1 children)
[–] Road_Warrior_10@lemmy.world 1 points 1 month ago

No, not in the traditional sense. I don't want to spoil anything else.