this post was submitted on 03 Mar 2026
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Virtual Reality

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“Many of the people who might say I failed them would say so because they loved things that I gave them, and are mad that the gravy train has come to a stop. But I still respect that,” Bosworth says.

But it’s not the first-party studio closures and near full-stop on VR game funding that Bosworth thinks is the failure: it’s customer acquisition.

“I don’t think I failed them because obviously they’re already fans. They love the work. The people that argue that I’ve failed are not yet VR gaming fans, who I think could be—who we hoped would be by now, but who aren’t.”

The failure, in Bosworth’s eyes, is not having created the right product for people who haven’t already adopted VR.

“And I haven’t built the right thing, or the right software to get them into the ecosystem. That is the failure. That is what we’re trying to attack in new and different ways: is to grow the base, to make this thing sustainable.”

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[–] StellarExtract@lemmy.zip 7 points 1 week ago

Important additional piece of information for Bosworth: Meta coming in and selling everything at a deep loss for multiple years essentially killed new product development by other companies in the space. More than any of their own product decisions, that is likely the single largest contributor to the fall-off in enthusiasm, development, and new users in VR. It was also a deliberate choice they made to try to dominate a nascent market.

[–] pinball_wizard@lemmy.zip 7 points 1 week ago* (last edited 1 week ago)

The failure, in Bosworth’s eyes, is not having created the right product for people who haven’t already adopted VR.

I guess they're not allowed to call out the boss for burning through decades of good will with privacy invasion, broken algorithms and malware?