the modders have been working on these games longer than bethesda ever did, Morrowind is still getting amazing mods expanding the world and the game is 25 years old
Games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I laugh every time I see Starfield with a "mixed" rating on Steam. Like "mixed" may as well be a giant steaming poop emoji. How can so many people and so much money and time be spent on something as uninspired as Starfield.
Meanwhile I'm playing Dread Delusion and it's 100x better than Starfield ever will be, because the folks who made it clearly had ideas of what fun is and just made a fun ass game.
I'm so done with AAA games. Give me passion projects all day. Modders do it because they love it
Anything "mostly positive" or below is garbage
I'll buy a "mostly positive" game if it's a niche genre that I'm into and it's on sale. Otherwise, yeah, there's way too many "overwhelmingly positive" games out there to waste time on something with a 75% rating.
I think sometimes "mostly positive" can be okay if it's something really specific. Like "I know I love these types of games and this is a sequel to something I enjoyed." But I'll never randomly buy a "mostly positive" game. It's the mark of "pass unless you already know you'll love it."
On the flip side if I see something "overwhelmingly positive" and that looks at all interesting to me I add it to my wishlist and get it on sale. This has never once gone wrong for me.
Basically what I'm saying is Steam's review metrics are top tier. At least for me.
Some mostly positives (and even a couple mixed/negatives I can't recall right now) are actually good.
Usually they're more niche that attracted a wider audience (COD bro isn't going to like Workers and Resources; and thats ok) or something more artsy. Or it attracted
rage.
On the other hand, there's a few very/overwhelming positives that should be negative. Hogfarts was/is. Factorio's devs went on a weirdo screed and it stayed positive (me, a cishet, got called anti-trans slurs during that one lol). And lots of the porn slop is rated high.
Backloggd seems to reflect reality a bit better for gaming scores. Probably won't if it ever hits mainstream and people stop using the "3 is actually a fine score to give, not everything needs a 5 or a 1 star" method.
I probably sink more hours into DRL than all other games combined. More rogue likes with difficulty settings pls.
What is DRL. I love a good time sink
It was previously called "doom: the rogue like", but the creator copped a C&D. Relative props to ID - all they wanted was for the game not to have "doom" in the title. It's a surprisingly deep roguelike based on Doom. It lifts straight from old school doom including the difficulty names - so I'm Too Young to Die, Hey Not Too Rough, Hurt Me Plenty, Nightmare etc. I have just recently got to the point of semi regularly clearing Spider Mastermind on Hard (Hurt Me Plenty) but I haven't killed the optional boss for a full clear yet:) it has a lot of depth, and is properly difficult on UltraViolent and Nightmare but is also very approachable on ITYTD. It also uses the Doom soundtrack and it sounds like the Doom SFX, has an exceptionally sick tileset, and perhaps most importantly has a really modern UI using the mouse. The download page is here.
I really wanted to like this mod but I found the load times unacceptable in the year of our lord 2026. Tried to play it at the start of the year but with how often you need to enter/exit interiors, it was too much to have 20 - 30 second loading screens every single time. I tried several tweaks people suggested but nothing seemed to help, unfortunately. I'd love to return if they can get a handle on that in future updates.
How's it run these days? IIRC at launch it was a mess with really frequent crashes and that put me off of playing it.
New update has it pretty stable
I'm also playing with DXVK so that helps my AMD card perform
yeah i've been waiting to hear it's stable